ZF_Office: a new map for Zombie Fortress created by Addiction to Gaming member Lord Melchior.

Short Description:
------------------
A single-floored map where the survivors have to stay alive untill the time runs out

Specs:
------
Gameplay Style: ZF Survival
Camping Spots: 4
- Elevators
- Computer Room
- Toilets
- Conference Room
Timer Length: 6:40
Setup Timer Length: 0:45
Map Size: 3936 x 2584 x 520
Skybox: N/A
Spawnpoints: 31 RED, 20 BLU

Current Version:
----------------
V1.3

Update History:
---------------
### BETA 2:
- First Public Release
Download: http://melchiormphilips.com/ATG/zf_office_B2.bsp

### BETA 4:
- Timer doesn't freeze during setup
- Players can actually win now
- Added more props in general
- Added another room
- Fixed the lihgting a bit
- Prevented most spawn camping with a simple wall structure
Download: http://melchiormphilips.com/ATG/zf_office_B4.bsp

### BETA 5:
- Added adequate health and ammo packs in the conference room
- Made the Zombie spawn even less spawncampable
- Made the Zombies unable to move to the survivor areas untill setup time ends
- Fixed a few props
- Fixed a few lighting issues
- Expanded the toilet room so survivors can hide behind the toilet stalls
- Fixed a misplaced texture
Download: http://melchiormphilips.com/ATG/zf_office_B5.bsp

### BETA 6:
- Fixed the annoying lighting in the toilet to be less annoying
- Added a few more lights
- Fixed the spawn doors. They now open when setup time ends and respawn every round.
- Added Respawnarea markers for the RED team, so you won't die when changing classes before the grace period.
- Added a secret room for shits and giggles. (including a hurt trigger so you won't be able to hide in it for the entire round and win thusly.)
Download: http://melchiormphilips.com/ATG/zf_office_B6.bsp

### BETA 7:
- Removed the secret room
Download: http://melchiormphilips.com/ATG/zf_office_B7.bsp

### Version 1.0:
-Added new rooms to the second floor
-Fixed Textures (the walls are still red)
-Fixed Lighting (made it a tad darker, changed some spots to omidirectional)
-Made the glass room on the second floor uncampable
-Zombies can now also spawn on the roof
-Added elevator shafts and doors to the second floor (you can jump down)
-Fixed the elevators
-Added Overlays
-Added a vent from the second floor to the bathroom on the first floor
-Added water to the original zombie spawn
-Rebuilt all cubemaps
-Made most windows breakable
Download: http://melchiormphilips.com/ATG/zf_office_V1_0.bsp

### Version 1.1:
-In the bottom zombie spawn, there are now teleporters in each of the 4 corner rooms that lead to the roof.
Download: http://melchiormphilips.com/ATG/zf_office_V1_1.bsp

### Version 1.2:
-Recompiled the map because it crashed the server. Fucken Source Engine MP.
Download: http://melchiormphilips.com/ATG/zf_office_V1_2.bsp

### Version 1.3:
-Added custom textures (ATG Posters)
-Disabled teleporters untill setup end
-Fixed the NOENTRY textures on the original zombie spawn.
Download: http://melchiormphilips.com/ATG/zf_office_V1_3.bsp



Installation:
-------------

Simply extract the contents of the .rar to your Steam/steamapps/(USERNAME)/team fortress/tf/maps folder.


Credits:
--------
- Created by [ATG] Lord Melchior.
http://melchiormphilips.com